by heartworks | Feb 1, 2026
Go back Home Single Texture Fire system With the help of Substance Designer, I created a Fire VFX system for Unreal Engine 5 with Niagara. All features of this system are driven with the same one packed texture, making it really light on memory. Video Demo Technique...
by heartworks | Jan 21, 2026
Go back Home Custom Sky System An optimized Day-Night system with custom volumetric clouds, packed with configuration features, and moon phases! Video Demo Technique For this to work as a day-night cycle in an actual game, it had to be as performant as possible, here,...
by heartworks | Jan 21, 2026
Go back Home Auto-Landscape Material I was not happy with the performance of auto-sloping materials with tri-planar projections, and texture variations solutions that came with the engine, so I made my own! Video Demo Technique For this optimized version of an...
by heartworks | Jan 21, 2026
Go back Home Glitter Shader I made this shader when I was inspired looking at older pokemon cards and wanted to try to imitate the foil sticker look in Unreal. Video Demo Technique The trick to it is that I am superposing a UV noise texture on a mesh and that same...
by heartworks | Jan 21, 2026
Go back Home Mecha Mecca – UI Prototype These scenes, models and illustrations have been produced in the scope of a UI assignment. However I took advantage of the opportunity to design and model a mech from imagination and creating a desert environment within...