Single Texture Fire System

Single Texture Fire System

Go back Home Single Texture Fire system With the help of Substance Designer, I created a Fire VFX system for Unreal Engine 5 with Niagara. All features of this system are driven with the same one packed texture, making it really light on memory. Video Demo Technique...
Custom Sky System

Custom Sky System

Go back Home Custom Sky System An optimized Day-Night system with custom volumetric clouds, packed with configuration features, and moon phases! Video Demo Technique For this to work as a day-night cycle in an actual game, it had to be as performant as possible, here,...
Auto-Landscape Material

Auto-Landscape Material

Go back Home Auto-Landscape Material I was not happy with the performance of auto-sloping materials with tri-planar projections, and texture variations solutions that came with the engine, so I made my own! Video Demo Technique For this optimized version of an...
Glitter Shader

Glitter Shader

Go back Home Glitter Shader I made this shader when I was inspired looking at older pokemon cards and wanted to try to imitate the foil sticker look in Unreal. Video Demo Technique The trick to it is that I am superposing a UV noise texture on a mesh and that same...
Mecha Mecca – UI prototype

Mecha Mecca – UI prototype

Go back Home Mecha Mecca – UI Prototype These scenes, models and illustrations have been produced in the scope of a UI assignment. However I took advantage of the opportunity to design and model a mech from imagination and creating a desert environment within...