Sketch Post-Process Shader

This is a Post process shader that makes shadows display as sketch lines based on a variety of factors. One thing I don’t particularly like about most sketch shaders is that all the sketch lines are the same, and go in the same direction.

Gallery Demo

This one interprets data from normal maps as well as overlapping sketch patterns based on how dark the shadows are supposed to be in real time. Faraway objects have a heavy, depth-based outline stroke, inspired of the art style in Okami.

Note: The assets used here to showcase the shader are part of a stylized asset pack, they are not made by me.